Games
At Frozenbyte I've had the chance to work on several games. While writing is my main focus, I've also taken on roles as a localization coordinator and production assistant, leveraging my previous experience as a project coordinator and producer in the cultural field.

Unannounced Frozenbyte Title (2023 - 2025)
• Working as a writer and narrative designer for an unannounced title
• Writing the narrative game script together with the Lead Writer
• Creating new playable characters and their character arcs
• Pitching level themes
Trine 5 - The Clockwork Conspiracy (2022 - 2023)
• Wrote additional dialogue for all of the playable characters and the Narrator in the game
• Wrote skill descriptions and other UI text, revised and edited most of the UI text in the game on a very tight schedule
• Coordinated audio and text localization
• Participated in the voice studio recordings with the Lead Writer
Unreleased Frozenbyte Title (2021 - 2022)
• Wrote the narrative game script together with the lead writer, including cinematics
• Created new NPC character concepts
The writing sample is a cutscene from the project. It is a flashback scene, told by two unreliable narrators to the Student character.
I wrote the initial idea, structure and dialogue for the cinematic and did the final polish for it. The second round of edits, including dialogue and action revisions, was done by the Lead Writer.
Trine 4 - The Nightmare Prince (2018)
• Integrated written materials into the game engine using the engine's dialogue tools
• Created dialogue triggers while taking into account environmental limitations and e.g. player attention span
• Troubleshot and fixed dialogue trigger issues such as spacing, faulty triggers or dialogue that plays over combat
Starbase (2018 - 2021)
•Created terminology to match the IP’s tone, following the project owner’s directive for a toneless, straightforward style that mirrors the robotic nature of the player character and NPCs.
• Wrote, revised and edited UI texts, tutorial texts and marketing texts
• Created story concepts for the two Early Access announcement trailers and recorded the trailers together with a team led by the video content producer
• Wrote and selected texts for community translation batches
Boreal Blade (2020)
• Created inventory item names and their descriptions for an unreleased update patch
• Edited skill description texts
• Edited the release trailer